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  • Fs Texture Converter
    카테고리 없음 2020. 2. 23. 18:31

    Cmw6300 wrote:Here are the contents of the cfg file. It looks a little light if you ask me.fltsimalias=b737400soundThat is all that is in there.

    I'm not sure why it says b737 sound since it is a 717, but that is just my novice thoughts.Thanks for any help you can give me.It says b737 because whenever you download an aircraft which doesn't have actual sound files inside the sound folder, the sounds will be aliased to sounds that already reside in your simulator.Just like in the example above. So how come you still don't hear a sound?Because in FSX you do NOT have a b737400. I think it's an -800 in FSX. If that's correct, your sound.cfg should look like this instead:fltsimalias=b737800soundInstead of changing the b737400 to b737800 you could simply navigate to the 747 in your aircraft directory, open the sound folder of that aircraft and you'll find that it doesn't contain any actual sounds either. Only the sound.cfg - open it with notepad and you'll find that it is aliased to the b737 that comes with FSX.Many ways to skin a cat. You can simply Copy and Paste the Sound folder out of the 747 into your 717.

    Software

    Batch Raw Converter

    Now you should have the 737 default sounds in your 717. Of course they are not authentic, but neither are the 737 sounds inside the 747I suggest you follow this procedure to get your head around it if for no other reason. At least you'll have some sound. Later on you can search for a proper 717 sound set in the file libraries.

    Dds resizer

    Texture Manager ('TM') is a utility for converting compressed and uncompressed image files between formats used for, or as a source for, Microsoft Flight Simulator scenery textures. The conversion medium is Martin Wright's mwgfx.dll and mwdll.dll, which are the same.dlls required by DXTbmp and other of Martin's utilities. (If you have not previously installed these. Dlls, you may obtain them at no charge from.) Thanks to Martin both for creating the.dlls and making available the development information to me. Texture Manager's User InterfaceTexture Manager will convert a single file, all the files in a folder and its subfolders, and many steps in between. It processes both standard Windows®.bmp files and.tga files.

    Compressed texture files may be converted back to their Windows® 24-bit equivalent (though such conversions may result in a reduction in image quality). As well, among other things, you may resize textures, add or eliminate mipmaps or list files showing their format, mipmap status, etc.As stated elsewhere, all my airport scenery developments are for both FS9 and FSX. Before TM, when I created or modified a texture, I had to convert it twice - a compressed.bmp for FS9 and a compressed.dds for FSX, inverting the image for the latter. If there was an LM version of the texture, that was two more conversions. And, if the texture had a alpha channel, that added a couple more steps in each conversion. With Texture Manager and appropriately named source image files, all I need do is 'point' to the folder containing the source files, check the version of Flightsim of interest and click the Process Textures button. TM does the rest.

    Image Conversion Software

    Image

    If certain files in the folder need special processing, Texture Manager can accommodate this wirh the use of small 'control' files.

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